XCC Mix Editor
Opening a mix fileLoad Key
Making new mix files
Appropriate names of mix files
Editing the mix file
Using the finished mix files
To open a mix file to edit, click Open on the right-hand column. A standard open file dialog will be presented. Simply double click or select and hit the Open button on the dialog.
Use this option to first when creating a new mix file. This give the program a basic understanding of what you want. Just select a mix file ( TS, RA, TD ) to load. It will load the basic type and allow you to select the New option.
Making new mix files is easy. Once a key is loaded, click on New. A dialog box will open, type the name you want for your mix. Any name will do for now. We will talk later about the correct names of mixes. You can rename your mix file then.
Once you have your new mix file named. It is automatically opened in the mix editor. The next thing you should do is make sure the file format is correct. Select Options from the right-hand column. A dialog box will open with a drop-down menu and two check-boxes.
The drop-down menu has three options, Tiberium Dawn, Red Alert, and Tiberian Sun. Select the program the mix file is for. Make sure you have the right one or the Westwood program may crash when trying to load it.
The two check-boxes are Encrypted and Checksum. For Tiberian Sun mix files select the Encrypted option, don’t select Checksum, as this is not enabled yet.
Appropriate names of mix files
Expandxx.mix – where xx is a number 02-99 (01 is used for Firestorm) This file is the main mix file for your mod. Ini files, scores, and other mix files go in here.
Ecachexx. mix – where xx is a number 02-99 (01 is used for Firestorm) This is the mix file you should put your new vxl and shp files into. Helps to keep the expand mix from getting confusing. Put the ecache mix inside the expand mix. The numbers (xx) should be the same for the two files.
Sounds.mix – As of now, if you wish to add sounds to the game, you will need to extract the sound mix from the game first. Use XCC Mixer for this. Then open the sound mix and add your new sounds. They should have unique names. Place this mix and your edited sound.ini and this mix to your expandxx.mix.
To add a file to your mix, simply drag it from an open window into the Mix Editor window. The name of the file will appear at the end of the list.
To delete files, select it in the mix editor window, and hit the delete button on the right-hand column.
When you are down adding files to your mix, select the Compact option from the right-hand column. This will arrange the files in the mix and assign id codes to them. If you do not do this, the mix file may become corrupted and not run. The files could be lost. Don’t forget to compact it.
If you want to add more later, it is no problem. Drop the files in the mix editor window, and hit compact.
To use the finished mix file, simply place it in your game directory. The game should auto-detect the mix and run the mod.