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Tebrey's Rules Info Page

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Tebrey's Rules 1.0
10/27/1999

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  My object in creating these rules was to give lots of options to the 
players. I love the ability to play with many different troops. I also 
added so elements like ion storms and viseroids to liven things up.

NOTE: At this time the computer only gets the special equipment if it 
randomly starts with it. The AI.ini is under construction. Feel free 
to write me with suggestions or requests. For those looking at this 
from a mod editors view, you will find the MRJ (Mobile Radar Jammer) 
in the ART.ini, it is not used at the moment. I think it would make 
a good Nod Mobile Cloak Deployer.

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Misc.
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  Build Speed Increased .3
  Growth Rate of Tiberium dropped to 3 min.
  Random Ion Storms
  Random Viseriods
  Random Meteorites
  Hover Height dropped to 20
  Multiple Factories give you 1 full build bonus each
  Crater Level for Meteorites increased to 4
  Maximum Queued Objects increased to 9 (10 total)
  Minimum Crates inceased to 10
  Crate radius effect increased to 6
  Crate regeneration dropped 1.5 min.
  Player Autocrush set to yes
  Player Return fire set to yes
  Player Scatter set to yes
  Multiplayer starting money set to 20,000
  Multiplayer maximum money set to 20,000
  Made artillery Inaccurate 
  Reload rate dropper to .1 min.
  CurleyShuffle set to no (planes don't wander when attacking now)
  Prone damage 50% is active
  CyCannon altered to work against aircraft
  Most aircraft given secondary RedEye2 for air-to-air attack
  Lowered price of MMII

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Crate Modifications
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  Darkness crate chance dropped to 0, still happens sometimes
  Explosion crate chance dropped to 0, still happens sometimes
  Napalm crate chance dropped to 0, still happens sometimes
  Ion Storm crate chance dropped to 0, still happens sometimes
  Reveal Crate increased to 30
  Gas crate chance dropped to 0, still happens sometimes
  Money crate now gives 5000 instead of 2000

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Special Weapons Modifications
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  Chemical Missile recharge time increased to 60 min.
  Multi-Missile recharge time increased to 60 min.
  EM Pulse recharge time dropped to .5 min.
  Firestorm recharge time dropped to .5 min.
  Ion Cannon recharge time increased to 60 min.
  Hunter Seeker recharge time increased to 60 min.
  
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New Weapons
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  Grendel Railgun, heavier than LtRail, not as heavy as Mech railgun
  Regular Hand Grenade
  Bomb2, heavier bomb for Orca Heavy Bomber
  x155mm, titan cannon, direct fire artillery cannon
  SonicZap2, light infantry sonic weapon
  EM Pulse Rifle
  EM Pulse Cannon, for vehicles
  Chemical Sprayer, Tiberium Gas thrower
  Shockwave Cannon, powerful sonic burst weapon


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GDI
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  Infantry 

    Dropped cost of Rifle soldier to 20, dropped strength to 100
    Dropped cost of Disk Thrower to 40, dropped strength to 100
    Added Rocket Infantry, dropped cost to 60
    Dropped cost of medic to 50
    Added Umagon (sniper), build limit of 1
    Dropped cost of Ghost Stalker, no build limit
    Dropped cost of Engineer, made them a vehicle thief
    Added Dragon Missile to Jumpjet, dropped cost
    Added Flamer Infantry
    Added Chem Spray Infantry (tiberium gas clouds)
    Added Sonic Infantry
    Added Laser Infantry
    Added EMP Infantry

  Vehicles

    Added Mammoth Tank
    Increased speed of Titan, changed primary to x155mm, secondary to RedEye2
    No build limit on Mammoth Mark II
    Added GDI Rapair Robot (mech)
    Added Shockwave Tank
    Added Thunder, Small Mech
    Added Laser Tank
    Added GDI Jeep
    Added Convoy Truck
    Added Mobile Sam Launcher
    Added Railgun Tank
    Added Grendel, medium mech
    Added GDI Artillery, does not deploy to fire
    Added Vulcan Tank
    Added Hover Tank, cloaked unit
    Added EMP Tank
    Added RPG Tank
    Lowered cost of harvester
    Added Harvester II
    Added Mammoth Mark III

  Aircraft

    Added Dropship, holds 20, can parachute over target
    Dropped price on Orca Fighter, increased ammo
    Dropped price on Orca Bomber, increased ammo
    Added Orca Transport, holds 10
    Added Aerospace Fighter, has Shockwave cannon
    Added Orca Spyplane, no weapons, very fast
    Added Orca Heavy Bomber
    ;Added Viper RG, has grendel railgun
    Added Orca Strafer, laser

  Buildings

    Added Light Post Factory
    Added White Light Post
    Added Red Light Post
    Added Green Light Post
    Added Blue Light Post
    Added Yellow Light Post
    Added Purple Light Post
    Added Orange Light Post
    Added Spotlight Tower, with Vulcan2
    Added Advanced Research Center
    Added Officer Training Facility
    Added Hospital
    Added Solar Panel
    Added Plasma Cannon Turret
    Added Laser Turret
    Added Railgun Turret
    Added Shockwave Turret
    Added Sonic Turret
    Added Sensor Array

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Nod
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  Infantry 

    Cost dropped on Cyborg Commando, no build limit
    Added Chameleon Spy, no build limit
    Dropped cost of Rifle soldier to 20, dropped strength to 100
    Dropped cost of Rocket Infantry to 60
    Added Medic, dropped cost to 50
    Added Mutant
    Added Mutant Soldier
    Added Mutant Sergeant
    Dropped cost of Engineer, made them a vehicle thief
    Dropped cost of Mutant Hijacker to 150
    Added Cyborg Tiberian Fiend
    Added Flamer Infantry
    Added Chem Spray Infantry (tiberium gas clouds)
    Added Sonic Infantry
    Added Laser Infantry
    Added EMP Infantry
    Added Mutant Sniper
    Added Stealth Cyborg Commando

  Vehicles

    Lowered cost on Cycle
    Lowered cost on Buggy
    Added Plasma Tank
    Added Laser Tank
    Added Convoy Truck
    Added Railgun Tank
    Added Flame Tank
    Added RPG Tank
    Lowered cost of harvester
    Added Harvester II
    Added Laser Cycle
    Added Stealth Plasma Tank
    Added Stealth Laser Tank
    Added Stealth Harvester II
    Added Stealth Laser Buggy

  Aircraft

    Changed the name of the Banshee to Banshee Bomber
    Added Banshee Fighter, has CyCannon
    Added old chopper Transport, holds 10
    Added Sorrow helicopter
    ;Added Viper RG, has grendel railgun
    Added Devil's Pitchfork, has twin fireball launchers
    Added Banshee Spyplane, no weapons, very fast

  Buildings

    Added Pyramid of Nod, acts as super power plant 
    Added Light Post Factory
    Added White Light Post
    Added Red Light Post
    Added Green Light Post
    Added Blue Light Post
    Added Yellow Light Post
    Added Purple Light Post
    Added Orange Light Post
    Added Spotlight Tower, with Vulcan2
    Added Advanced Research Center
    Added Officer Training Facility
    Added Nod Plasma Turret
    Added Nod Flame Turret
    Added Sensor Array


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