Dark Worlds 01/19/2000 Introduction Dark Worlds is a mod designed to give more options to the fans of Tiberian Sun. Some of you may have played the early versions of this mod under the names of Tebrey's Rules and Night Raids. Feel free to write me with suggestions or requests. Tebrey@tiberian.iwarp.com Visit my website: tiberian.iwarp.com Special Notes NOTE1: To move the Mobile War Factory once it has been deployed, use the alt-click to force-move it. It works fine this way. Also, unlike the one in the Upcoming Firestorm, you can build units at the factory at your base when it is deployed. NOTE2: The Mobile Refinery Deployer does NOT come with a Harvester. NOTE3: To move the Mobile Heli-Pad once it has been deployed, use the alt-click to force-move it. Includes: 27 new weapons 27 new infantry 22 GDI, 19 Nod 12 new aircraft 6 GDI, 6 Nod 40 new vehicles 29 GDI, 25 Nod 30 new buildings 25 GDI, 22 Nod Thanks for your time, Tebrey Miscellaneous Veteran Combat Bonus raised to .5 Veteran Sight Bonus raised to 1 Veteran Armor Bonus raised to .5 Veteran ROF Bonus raised to .5 Initial Veteran set to yes Build Speed Increased .4 Growth Rate of Tiberium dropped to 3 min. Random Ion Storms set to yes, also needs to be set in map to work Random Viseriods Random Meteorites set to yes, also needs to be set in map to work Hover Height dropped to 40 Multiple Factories give you 1 full build bonus each Ice breaking weight droped to 3, so watchout Crater Level for Meteorites increased to 4 Maximum Queued Objects increased to 9 (10 total) Player Autocrush set to yes Player Scatter set to yes Multiplayer starting money set to 20,000 Multiplayer maximum money set to 20,000 Made artillery Inaccurate Reload rate dropped to .1 min. Prone damage 50% is active CyCannon altered to work against aircraft Most aircraft given secondary RedEye2 for air-to-air attack Cyborgs go Berzerk when damaged too much Added burst effects to several weapons Added minimum ranges to EMP, to try to keep from zapping self AI builds walls Buildings set to AIBuildThis=yes BallisticScatter set to 2 Blue Tiberium growth is now faster Blue Tiberium worth a little bit more, 100cr/bail instead of 40cr New white Tiberium, worth 200cr/bail Ion Cannon and Multimissile damage tripled Spotlight fixed Suppress fire range increased to 2 Many changes to weapons, artillery has cluster, missiles do more damage. Added Klaxon to base Sam Sites Crate Modifications Minimum Crates increased to 10 Crate radius effect increased to 6 Crate regeneration dropped to 2 min. Darkness crate chance dropped to 0, still happens sometimes Explosion crate chance dropped to 0, still happens sometimes Napalm crate chance dropped to 0, still happens sometimes Ion Storm crate chance dropped to 0, still happens sometimes Reveal Crate increased to 30 Gas crate chance dropped to 0, still happens sometimes Money crate now gives 5000 instead of 2000 Special Weapons Modifications Chemical Missile recharge time increased to 30 min. Multi-Missile recharge time increased to 30 min. EM Pulse recharge time dropped to .5 min. Firestorm recharge time dropped to .5 min. Ion Cannon recharge time increased to 30 min. Hunter Seeker recharge time increased to 60 min. New Weapons Grendel Railgun, heavier than LtRail, not as heavy as Mech railgun Regular Hand Grenade Bomb2, heavier bomb for Orca Heavy Bomber x155mm, titan cannon, direct fire artillery cannon SonicZap2, light infantry sonic weapon EM Pulse Rifle EM Pulse Cannon, for vehicles Chemical Sprayer, Tiberium Gas thrower Shockwave Cannon, powerful sonic burst weapon Toxin Rifle, infantry burst into flame when hit Fuel-Air Implosion Bomb, big fire-ball x155mm3 Burst Artillery Cannon Chemical Artillery Cannon xSonicZap improved sonic Cannon Heal2 improved healing for Advanced Field Medic LaserFire3 Special anti-personel Laser Rifle ParachuteT allows you parachute troops from Dropship Bomb3 EMP Pulse Bomb for bomber Advanced Artillery Cannon (cluster) Firebomb Cannon Tesla Cannon Tesla Rifle Mortar Flame Rifle Orbital Meteor Launcher Shovel for Bulldozer SuicideBomb2 (gas bomb) BaseSam deadlier sam missile (stops air rushes) ClusterICBM smaller, less damage GDI Infantry Dropped cost of Rifle soldier to 20, dropped strength to 100 Dropped cost of Disk Thrower to 40, dropped strength to 100 Rocket Infantry, dropped cost to 60 Dropped cost of medic to 50, dropped strength to 75 Umagon (sniper), build limit of 1, given c4, raised strength to 250 Dropped cost of Ghost Stalker, dropped cost, no build limit, cloakable Dropped cost of Engineer Dragon Missile to Jumpjet, dropped cost Flamer Infantry Sonic Infantry EMP Infantry Toxin Rifleman Mutant Spy Mutant Thief Jumpjet Sniper Jumpjet EMP Jumpjet Grenader Jumpjet Sonic Tesla Infantry Mortar Infantry Mutant Mutant Soldier Mutant Sergeant Mutant Hijacker, build limit 1 Advanced Field Medic Cyborg Tiberium Fiend Mutant Sniper Saboteur, cloakable Vehicles Mammoth Tank Increased speed of Titan, changed primary to x155mm, secondary to RedEye2 No build limit on Mammoth Mark II GDI Repair Robot (mech) Shockwave Tank Thunder, Small Mech (Hovermissiles) Lasher, Small Mech (Yellow Railgun) Hellbringer, Small Mech (FireballLauncher) GDI Jeep Convoy Truck Mobile Sam Launcher Railgun Tank Grendel, Medium Mech (GrendelRailgun) GDI Artillery Firebomb Tank Hover Tank, (Lt Rail, Redeye2) EMP Tank RPG Tank Lowered cost of harvester Harvester II Mammoth Mark III Prometheus Mech, burst artillery weapon Mobile War Factory Mobile Refinery Deployer Mobile Heli-Pad Tesla Tank Cluster Missile Launcher Sonic Hovertank Demolition Truck (Tiberium Gas) Meteor Spotter Truck Bulldozer Railgun Droid Aircraft Dropship, improved strength, holds 20, can Parachute drop Dropped price on Orca Fighter, increased ammo Dropped price on Orca Bomber, increased ammo Orca Transport, holds 10 Orca Spyplane, no weapons, very fast Orca Heavy Bomber Fuel-Air Implosive Bomber Orca EMP Bomber Buildings Light Post Factory White Light Post Red Light Post Green Light Post Blue Light Post Yellow Light Post Purple Light Post Orange Light Post Spotlight Tower, with Vulcan2 Advanced Research Center Officer Training Facility Hospital Solar Panel Railgun Turret Shockwave Turret Sonic Turret Sensor Array Pillbox Mutant Barracks Bio-Research Center Technology Research Center Threat Rating Node Meteor Storm Uplink Lightning Rod Changed name of GDI upgrade center to GDI Comm. Center Raised power in Power Plant Raised power of turbine Lowered cost of Pavement Sandbag walls Nod Infantry Cost dropped on Cyborg Commando, no build limit Chameleon Spy, build limit of 2 Dropped cost of Rifle soldier to 20, dropped strength to 100 Dropped cost of Rocket Infantry to 60 Medic, dropped cost to 50, dropped strength to 75 Dropped cost of Engineer Flamer Infantry Chem Spray Infantry (tiberium gas clouds) Laser Infantry EMP Infantry Stealth Cyborg Commando Toxin Rifleman Cyborg Viseroid, actually counts as a vehicle, but... Facedancer Commando Tesla Infantry Mortar Infantry Mutant Mutant Soldier Mutant Sergeant Mutant Hijacker, build limit 1 Cyborg Tiberium Fiend Mutant Sniper Saboteur, cloakable Vehicles Lowered cost on Cycle Lowered cost on Buggy, added passengers Plasma Tank Laser APC Convoy Truck Flame Tank RPG Tank Lowered cost of harvester Harvester II Subterranean Harvester II Laser Cycle Stealth Plasma Tank Stealth Laser Tank Stealth Harvester II Stealth Laser Buggy Mobile Stealth Deployer Mobile Refinery Deployer Mobile Heli-Pad Chemical Artillery Heavy Laser Tick Tank Mammoth Tank Tesla Tank EMP Tank Cluster Missile Launcher Demolition Truck (Gas Weapon) Bulldozer Laser Droid Aircraft Changed the name of the Banshee to Banshee Bomber Banshee Fighter, has CyCannon Raised strength of Harpy Transport, holds 10 Sorrow helicopter, has rockets Devil's Pitchfork, has twin fireball launchers Banshee Spyplane, no weapons, very fast Hand of Kane, has obelisk laser Buildings Pyramid of Nod, acts as super power plant Light Post Factory White Light Post Red Light Post Green Light Post Blue Light Post Yellow Light Post Purple Light Post Orange Light Post Spotlight Tower, with Vulcan2 Advanced Research Center Officer Training Facility Nod Plasma Turret Nod Flame Turret Sensor Array Pillbox Lightning Rod Raised power of Power Plant Raised power of Advanced Power Plant Lowered cost of pavement Sandbag wall Mutant Barracks Bio-Research Center Chemical Refinery Chemical Storage Tank